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Wednesday, December 12, 2007

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Swarm robotics
is a new approach to the coordination of multirobot systems which consist of large numbers of relatively simple physical robots. The goal of this approach is to study the design of robots (both their physical body and their controlling behaviors) such that a desired collective behavior emerges from the inter-robot interactions and the interactions of the robots with the environment, inspired but not limited by the emergent behavior observed in social insects, called swarm intelligence. It has been discovered that a set of relatively primitive individual behaviors enhanced with communication will produce a large set of complex swarm behaviors.

Unlike distributed robotic systems in general, swarm robotics emphasizes a large number of robots, and promotes scalability, for instance, by using only local communication. Local communication is usually achieved by wireless transmission systems, using radio frequency or infrared communication.
Potential application for swarm robotics include tasks that demand for extreme miniaturization (nanorobotics, microbotics), on the one hand, as for instance distributed sensing tasks in micromachinery or the human body. On the other hand, swarm robotics is suited to tasks that demand for extremely cheap designs, for instance a mining task, or an agricultural foraging task. Artists are using swarm robotic techniques to realize new forms of interactive art installation.
Both miniaturization and cost are hard constraints that emphasize simplicity of the individual team member, and thus motivate a swarm-intelligent approach to achieve meaningful behavior on swarm-level.
Further research is needed to find methodologies that allow for designing, and reliably predicting, swarm behavior, given only features of the individual swarm members. Here, video tracking is an essential tool for systematically studying swarm-behavior, even though other tracking methods are available. Recently Bristol robotics laboratory has developed an ultrasonic position tracking system for swarm research purposes.

Swarm intelligence (SI):Swarm intelligence (SI) is artificial intelligence based on the collective behavior of decentralized, self-organized systems. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems.

SI systems are typically made up of a population of simple agents interacting locally with one another and with their environment. Although there is no centralized control structure dictating how individual agents should behave, local interactions between such agents lead to the emergence of global behavior. Natural examples of SI include ant colonies, bird flocking, animal herding, bacterial growth, and fish schooling.
In SI systems, the agents follow very simple rules generally out of the need for survial which leads to very complex rules/algorithms at the systems level.
The application of swarm principles to robots is called swarm robotics, while 'swarm intelligence' refers to the more general set of algorithms.

Example algorithms:

Ant colony optimization:

Ant colony optimization is a class of optimization algorithms modeled on the actions of an ant colony. Artificial 'ants' - simulation agents - locate optimal solutions by moving through a parameter space representing all possible solutions. Real ants lay down pheromones directing each other to resources while exploring their environment. The simulated 'ants' similarly record their positions and the quality of their solutions, so that in later simulation iterations more ants locate better solutions. One variation on this approach is the bees algorithm, which is more analogous to the foraging patterns of the honey bee.

Particle swarm optimization:

Particle swarm optimization or PSO is a global optimization algorithm for dealing with problems in which a best solution can be represented as a point or surface in an n-dimensional space. Hypotheses are plotted in this space and seeded with an initial velocity, as well as a communication channel between the particles. Particles then move through the solution space, and are evaluated according to some fitness criterion after each timestep. Over time, particles are accelerated towards those particles within their communication grouping which have better fitness values. The main advantage of such an approach over other global minimization strategies such as simulated annealing is that the large number of members that make up the particle swarm make the technique impressively resilient to the problem of local minima.
Stochastic diffusion search
Stochastic Diffusion Search or SDS is an agent based probabilistic global search and optimization technique best suited to problems where the objective function can be decomposed into multiple independent partial-functions. Each agent maintains a hypothesis which is iteratively tested by evaluating a randomly selected partial objective function parameterised by the agent's current hypothesis. In the standard version of SDS such partial function evaluations are binary resulting in each agent becoming active or inactive. Information on hypotheses is diffused across the population via inter-agent communication. Unlike the stigmergic communication used in ACO, in SDS agents communicate hypotheses via a one-to-one communication strategy analogous to the tandem running procedure observed in some species of ant. A positive feedback mechanism ensures that, over time, a population of agents stabilise around the global-best solution. SDS is both an efficient and robust search and optimisation algorithm, which has been extensively mathematically described.

Applications:

Swarm Intelligence-based techniques can be used in a number of applications. The U.S. military is investigating swarm techniques for controlling unmanned vehicles. ESA is thinking about an orbital swarm for self assembly and interferometry. NASA is investigating the use of swarm technology for planetary mapping. A 1992 paper by M. Anthony Lewis and George

A. Bekey discusses the possibility of using swarm intelligence to control nanobots within the body for the purpose of killing cancer tumors. Artists are using swarm technology as a means of creating complex interactive systems or simulating crowds. Tim Burton's Batman Returns was the first movie to make use of swarm technology for rendering, realistically depicting the movements of a group of penguins using the Boids system. The Lord of the Rings film trilogy made use of similar technology, known as Massive, during battle scenes. Swarm technology is particularly attractive because it is cheap, robust, and simple.

The inherent intelligence of swarms has inspired many social and political philosophers, in that the collective movements of an aggregate often derive from independent decision making on the part of a single individual. A common example is how the unaided decision of a person in a crowd to start clapping will often encourage others to follow suit, culminating in widespread applause. Such knowledge, an individualist advocate might argue, should encourage individual decision making (however mundane) as an effective tool in bringing about widespread social change.

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